Select everything and group it (CRTL+A and CRTL+G). For my design, that is 75 rows and 50 columns. Simply divide the height and width of your shape by 10 and create that many rows and columns. A dialog box will open prompting you to decide how many rows and columns you need. Select your shape and navigate to Object > Path > Split Into Grid. Step 2: Split your shape into the grid you will paint to achieve the pixelized look
![adobe illustrator 8 bit font adobe illustrator 8 bit font](https://helpx.adobe.com/content/dam/help/en/illustrator/how-to/pixel-perfect/jcr_content/main-pars/image3/pixel-perfect-step5.jpg)
Center it on your artboard and you are ready for the next step. Click once to bring up a window and type in the exact height and width you desire. Use the rectangle tool (M) to create this shape.
![adobe illustrator 8 bit font adobe illustrator 8 bit font](https://imag.malavida.com/mvimgbig/download-fs/adobe-illustrator-5041-8.jpg)
Say you want your character to be 50 “pixels” wide by 75 “pixels” high, you need to create a shape that is 500 pixels wide by 750 pixels tall. I typically work at a scale of 10×10 pixels for each “pixel.” It doesn’t result in true 8- or 16- bit graphics, but it gives you a lot more flexibility in the amount of detail and final look of your image. Check out my method below! Step 1: Decide the size of the image you will be creating
#ADOBE ILLUSTRATOR 8 BIT FONT HOW TO#
You might as well consider this a tutorial on how to make your own Scott Pilgrim characters. The World: The Game to try and get the look down. I recently spent some time trying to find an efficient way to create pixel bit characters in Adobe Illustrator by making characters for my favorite podcasters and D-List Internet celebrities, the guys over at Kinda Funny. I finally found something that actually works! I drew pretty heavily from Scott Pilgrim vs.
![adobe illustrator 8 bit font adobe illustrator 8 bit font](http://www.onextrapixel.com/wp-content/uploads/2013/04/munro.jpg)
Not only has nobody gone for it, we haven’t found a way to quickly create anything that looks pixelated with any real control. For a while now, Sparksight’s Lead Animator, Ryan Austin, and I have been trying to find a way to do an animation with a retro, pixel-art style.